Earlier this week, we learned how new army building rules give you a wider choice of Detachments to pick for your force. Each Detachment will now give you one or more Force Dispositions, which are generally tied to how that force would perform in battle.
In earlier mission packs, the way you built your army had no impact on the missions the game asked you to complete. Khorne Berzerkers might inexplicably race to stand on objectives in the corners of battlefields, or Tau Fire Warriors might find themselves assaulting entrenched melee units to secure a few extra Victory Points. The new missions encourage you to complete the sorts of objectives your army would naturally pursue.
When you build your army, your Detachments each unlock a different Force Disposition, one of which you will choose to represent your army’s Force Disposition for each battle. This establishes the broad mission your army would likely be assigned to accomplish. Like any good general, however, you’ll determine the manner in which you achieve that mission based upon real battlefield conditions on the ground. By comparing your chosen Force Disposition to your opponent’s at the start of the battle, you find out the specific details of the mission you’ll be playing.
There are five Force Dispositions in total: Take and Hold, Purge the Foe, Disruption, Reconnaissance, and Priority Assets.
