Once Per Turn (Army), Any Charge Phase
BULL CHARGE
The bulk and surprising speed of ogors can see them trample right over enemies.
Declare: Pick a friendly OGOR MAWTRIBES unit that charged this turn and has not used a RAMPAGE ability this turn to use this ability, then pick an enemy unit in combat with it to be the target.
Effect: Your opponent must move the target up to 3″. It can move through the combat ranges of your units and can end that move in combat.
After your opponent has done so, roll a dice for each model in the unit using this ability that is within 3″ of the target. Add 1 to the roll if the unit using this ability is a GUTBUSTERS unit. For each 3+, inflict 1 mortal damage on the target.
Then, the unit using this ability can make a pile-in move. If the target of this ability is still in combat with the unit using this ability, then the target of this ability must be picked as the target of the pile‑in move.
Designer’s Note: Your opponent may not be able to move the models in the target unit (or may choose to leave them where they are) but the target still counts as having moved for rules purposes.
