Test the first features from our cutest game drop yet! First to waddle into Minecraft with a whole new look are baby farm mobs! Befriend floofier wolf pups, kittens, piglets, calves, lambs, baby chickens, baby ocelots, and rabbits; craft name tags, and hear heart-melting mob sounds! Psst! Using spawn eggs on adult mobs spawns babies in Bedrock now too. And as always, we’re keen to get your feedback on these new features at feedback.minecraft.net, and you can report any bugs you find at bugs.mojang.com.

Experimental Features
General

Added experimental toggle for Drop 1 of 2026

Items

Name Tags are now craftable, using paper and any metal nugget

Baby Mobs

Sounds

Baby Pigs, Cats, and Wolves, now have a unique set of sounds

Known Issue: Adult Wolf sound variants are currently not working as expected, and will be fixed in a future Preview release

Features and Bug Fixes
Sounds

Accounts

Fixed player data becoming disconnected from account for Xbox players in split-screen mode (MCPE-233088)

Android

Fixed a bug preventing on-screen keyboard from closing in certain UI screens (MCPE-232738)

Blocks

Rotated Y axis orientation of blocks in hand rendered in third person to match Java (MCPE-231979)

Dressing Room and Character Creator

Fixed upgrade from UWP to GDK causing corrupt skin states

Updated Android Photo Picker instead of requesting media permissions.

While in a world, classic skins equipped within the marketplace will now be reflected in game after exiting the marketplace and unpausing

Loading cached appearances works while offline
Prefer loading cached appearance over random skin

Graphical

The textures of Stripped Spruce Logs and Stripped Spruce Wood are now in parity with Java (MCPE-137379)

Fixed an issue where textures would not be correctly reloaded when changing between graphics modes in the main menu

Mobs no longer randomly flicker every few seconds (MCPE-220557)

Fixed shadow stripes appearing on the ground during sunset and sunrise with high FoV on low quality settings in Vibrant Visuals mode.

Fixed an issue that caused all player markers on locator maps to have the same color in Vibrant Visuals mode.

Fixed an issue which was causing textured items held-in-hand to be double-tinted in Vibrant Visuals mode.

Fixed an issue in the Editor that would cause the viewport to become distorted in Vibrant Visuals mode when using the Paste or Repeater tool

Fixed an issue where the screen would be completely black when the camera was inside of a block in Vibrant Visuals mode. (MCPE-221667)

Fixed an issue that caused banner poles to appear darker in Vibrant Visuals.

Fixed shields with banner designs rendering incorrectly when equipped in first person. (MCPE-232638)

Dithering

Added dithering to items held by Players and Mobs if dithering is enabled in Accessibility menu.

Added dithering to skulls, heads, chests, shulker boxes, banners, conduits, decorated pots and copper colem statues held by Players and Mobs if dithering is enabled in the Accessibility menu.

Added Cobweb block to the list of ditherable blocks.

Fixed dithering for equipped shields with banner designs when held by entities.

Data-driving

Added the ability to specify ambient light colors according to the time of day in the Vibrant Visual lighting configuration files.

Added the ability to specify ambient light illuminances according to the time of day in the Vibrant Visual lighting configuration files.

Added the ability to specify sky light intensity according to the time of day in the Vibrant Visual lighting configuration files.

Items

Carried item models will no longer be larger when using a HD texture pack (MCPE-169754)

Equipping an item with a storage item component in an armor or hand slot will no longer delete storage contents.

Mob

Wolf Armor is now aligned to the Wolf when it has the Armor equipped (MCPE-232488)

Mobs

Fixed a bug that prevented some zombie variants to form Chicken Jockeys, including: (MCPE-223845)

Baby Drowned
Baby Husk
Baby Zombie Villager
Baby Zombified Piglin
These now have the random ability to sometimes mount the following mobs:
Cat
Cave Spider
Chicken
Cow
Donkey
Horse
Husk
Mooshroom
Mule
Ocelot
Panda
Pig
Spider
Wolf
Zombie
Zombie Horse
Zombie Villager
Zombified Piglin

Zombie horses and Zombie Nautiluses no longer occasionally burn while swimming in water (MCPE-229542)

Fixed a bug where most mobs would stare at players, mobs or targets for an excessive amount of time

For more details see the technical section

Fixed bug where several mobs would look at players from a further distance than intended

Allay
Armadillo
Axolotl
Camel
Frog
Sniffer
Tadpole
Turtle
Wolf

All three Nautilus variants no longer have a gap between their head and shell (MCPE-231602)

Improved swimming animations for all three Nautilus variants:

The head now slightly retracts into the shell while swimming, creating a propelling motion
This only occurs when the Nautilus is moving and not being ridden

Nautilus and Zombie Nautilus no longer have permanently increased movement speed after becoming hostile

Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel are no longer damaged by the Conduit

Skeleton Horse, Zombie Horse, Zombie Nautilus, and Husk Camel no longer prevent the Player from sleeping when nearby

Packs

Fixed issue on Windows where skin_packs and custom_skins weren’t migrated (MCPE-230229)

Added a migration step to move skin_packs, custom_skins, and development_skin_packs from user to Shared storage

Added a migration step to move development_resource_packs and development_behavior_packs from user_id to Shared storage (MCPE-230229)

Projectiles

All projectiles now deflect Ghast fireballs and other deflectable projectiles on hit (MCPE-232731)

Realms

Overwriting saves to create a new save while the “Automatic” tab is active no longer throws an error

The Realm Saves screen will now properly exit its loading state after encountering an error while performing a save, delete, or restore action

Realms feed moderation report notifiers is now a separate screen instead of a modal to fix visual bugs.

Fixed a bug where the game could crash if the player cancelled in the middle of creating a template world on a Realm.

The leading “1” is no longer displayed in the game server version for backups

Fix players potentially getting stuck between Realms timeline opt-in screen and play on Realms progress screen

Navigate players to a Realms Purchase Complete screen instead of showing a modal upon a successful purchase

Fixed bug in Realms where Villages would not generate until approached

Sounds

Equipping Nautilus Armor through the UI now plays the equip sound

User Interface

Fixed incorrect character follow-cursor behavior in the inventory (MCPE-228287)

Marketplace behavior packs will not be listed as reason for achievements disabled in Create new world (MCPE-232391)

Fixed an issue where a text field would receive focus when the mouse hovered over it (MCPE-229178)

Fixed an issue where it was impossible to enter text into the always listening text field after it lost focus (MCPE-230779)

Reverted name of “Only add/see trusted skins” option in Ore UI General Settings to “Only Allow Trusted Skins” and removed attached description (MCPE-229312)

Fixed the wrong panorama movement direction in the main menu (MCPE-225208)

Fixed an issue that caused the graphics quality preset option under Vibrant Visual Options not to change to Custom the after adjusting the quality settings for the first time (MCPE-219844)

Fixed a bug that prevented strings within Storage Settings to update when changing language (MCPE-230775)

Reverted name of “Enter sleep mode when no inputs detected” option in Ore UI General Settings to “Lower framerate when controller is disconnected” and removed attached description (MCPE-229351)

Fixed an issue that caused the “Extra large UI” option in Ore UI Video Settings to set the wrong GUI scale

Removed the “recommended” value information for “Deferred render distance” option when Vibrant Visuals graphics mode is selected in Ore UI Video Settings (MCPE-232366)

Fixed the description of the “Show player names” option in Ore UI Video Settings (MCPE-232690)

Fixed a bug where the text to speech settings incorrectly auto enabled after restarting the game. (MCPE-232656)

Fixed an issue that caused the shield to appear colored if placed in a slot that previously contained a colored shield.

Windows light and dark theme is now supported correctly for the title bar (MCPE-230820)

Worlds that have periods in the folder name on Windows will now show on the Play screen (MCPE-231432)

Fix rendering of Ore UI elements involving opacity . (MCPE-232741)

Technical Updates
AI Goals

Made the schema for for the following goals stricter when parsing, they will now fail to load an entity json that has invalid data in versions 1.26.0 and newer

minecraft:behavior.delayed_attack
minecraft:behavior.dragonstrafeplayer
minecraft:behavior.dragonchargeplayer
minecraft:behavior.melee_attack
minecraft:behavior.melee_box_attack
minecraft:behavior.stomp_attack

Float Range field target_zone in minecraft:behavior.dragonchargeplayer and minecraft:behavior.dragonstrafeplayer now only accepts an object with min and max values. Other formats will fail to parse.

Added new fields to minecraft:jump.dynamic

regular_skip_data: Used during normal skip movement
distance_scale: The multiplier applied to horizontal velocity when jumping
height: The force applied vertically when jumping
jump delay: Amount of ticks between sequential jumps
animation_duration: Duration of the jump animation

fast_skip_data: Used when travelling quickly with skip movement
distance_scale: The multiplier applied to horizontal velocity when jumping
height: The force applied vertically when jumping
jump delay: Amount of ticks between sequential jumps
animation_duration: Duration of the jump animation

API

Fixed a issue where getComponents on Entity could return an undefined in the array, when used in older scripting versions.

Blocks

Added block permutation component validation for geometry and material instance components. If you add one, you need to add the other.

Raises a warning for blocks with a format_version from before 1.26.0
Raises an error for blocks with a format_version of 1.26.0 and after

The Block Trait minecraft:connection can now be used without the Upcoming Creator Features toggle

minecraft:corner_and_cardinal_direction in minecraft:placement_direction can now be used without the Beta APIs toggle

Updated documentation for the “use_liquid_clipping” field in “minecraft:liquid_detection” to better explain its use.

Updated minecraft:geometry block component to fix (MCPE-231979)

Changed minecraft:geometry.full_block so DOWN face is rotated 180 degrees, this brings it in parity with non data driven full blocks and Java full blocks.
Creators can still use the old geometry by explicitly using the identifier minecraft:geometry.full_block_v1.
Any existing blocks using minecraft:geometry.full_block that have a format_version less than 1.26.0 will look the same and internally be considered as minecraft:geometry.full_block_v1.

Released minecraft:collision_box improvements from experimental and removed requirement of format version 1.21.130 or higher for those improvements.

Can now have an array of collision boxes
Max height has been increased from 16 to 24

Game no longer crashes on initializing minecraft:collision_box component when the server sends invalid packets

Camera

Provided the script API for supporting entity type families in the aim assist

Components

Editor

Added getDefaultProperties, popPropertiesById, pushPropertiesById and updatePropertiesById functions to Cursor API to manage stateful properties

Added dimensionId and ignoreEditorModeVisibilityOverride to the Widget API to control widget visibility without manual handling

Added a drawerPane API property to IRootPropertyPane for displaying a split-view drawer overlaid on the root pane’s contents

Added a style API property to IPropertyItemOptionsBase for overriding default styles of items

Added 3-point selection mode enabled by default (shift-click to make a 3D volume selection), added ‘2-Point Selection’ toggle to disable

Updated IListPanePropertyItem to dynamically adjust its size based on the number of entries until the maximum height is reached, unless the optional fixedHeight property is set

Updated LayoutAlignment API enum values to be Start and End, instead of Left and Right

Updated LayoutDirection API with PaneLayoutType, and Horizontal property will now be treated as a single row

Updated Grapple tool so it will work within the full view distance

Fixed a bug that caused Navigation panel selected location to not mark the list entry

Fixed a bug that caused the input field focus highlight to remain after a drag operation

Entity

Entity Components

Fixed an issue where ‘on_equip’ and ‘on_unequip’ events on the ‘minecraft:equippable’ entity component would be executed on world load

The ‘on_equip’ and ‘on_unequip’ events now only execute as a result of an interaction in the game world

Split the minecraft:breedable component into two:

minecraft:offspring_data which defines how an offspring of an entity is born, it contains the following fields moved from minecraft:breedable
blend_attributes
inherit_tamed
mutation_factor
mutation_strategy
random_variant_mutation_interval
random_extra_variant_mutation_interval
deny_parents_variant
breeds_with
combine_parent_colors
property_inheritance
parent_centric_attribute_blending

minecraft:breedable now only contains data about how an entity uses breeding behavior
Such as how it enters the “love” state such as the items it requires, if it must be tamed, or at full health
How it handles the pregnancy system and fires those events
The way it spawns the child entity is via the minecraft:offspring_data component which an entity must have

General

Fixed issue where marketplace content did not load correctly on PlayStation

Added new Biome tags

“slime” tag allows Slime to spawn higher than usual
“swamp_water_huge_mushroom” tag allows huge mushrooms to spawn in shallow swamp water
“fast_fishing” tag increases Fishing speed
“high_seas” tag alters Salmon behavior
“surface_mineshaft” tag changes Surface Mineshaft blocks to Dark Oak

Changed so that it is possible to reuse a keybinding for normal actions, macros, and chords

Network Protocol

ActorType modified: added ActorType::Undead

ActorType modified: renamed ActorType::UndeadMob to ActorType::UndeadMonster

ActorCategory modified: renamed ActorCategory::UndeadMob to ActorCategory::UndeadMonster

Added new Level Sound Event “saddle_in_water”

Levelsoundevent modified: added unique sound events for every spear type

Sounds

Every spear type now has its own unique sound event, allowing creators to define dedicated custom sounds

Stability and Performance

Fixed might occur crash when suspended title during “Syncing user data” UI is running

User Interface

Updated the priority of stack_panel children to be bindable

UI Scaling

Consolidated JSON UI and Ore UI under one scaling approach
Ore UI screens use full-integer scaling for sharper visuals
Revised scaling range: new defaults, new min/max
Default scale uses DPI-based detection on handheld devices
Minimum scale set to half the maximum scale value

Experimental Technical Updates
API

Added attachedTo property to DebugShape which specifies an Entity that this shape should be positionally attached to.

Added visibleTo property to DebugShape which specifies an (optional) array of players that this shape should be visible to.

Debug Shapes no longer have a maximum render distance.

Added EntityItemDropAfterEvent to beta

Added EntityItemDropAfterEventSignal to beta

Added EntityItemDropEventOptions to beta

Added previousPowerLevel to BlockComponentRedstoneUpdateEvent behind BETA

Camera

Behavior packs for custom camera splines can be created in the camera/splines/ directory. Splines will only play on the minecraft:free camera preset

Commands

Added the play_spline keyword to the /camera command for playing a spline loaded from behavior pack. Enabled with the Experimental Creator Camera toggle

Graphical

RenderDragon for Creators Experiment

Static colored lighting has been adjusted to dim block light color relative to the max block light emission level, similar to standard, non-colored lighting (MCPE-231639)

Static colored lighting on flowing lava and other blocks no longer appears too dark

Fixed cases of static colored lighting leaking through corners

Added static lighting shading support to data driven entities and items

The number of analytic/point lights in the scene is now limited according to resource availability

Analytic/point lights will now phase in or out according to their importance to the scene’s lighting

Items

Fixed bug where custom components used by older versions of item definitions were not being properly loaded.

Molang

Added query.get_level_seed_based_fraction molang function behind the Upcoming Creator Features toggle

Technical

Added the new tag minecraft:metal_nuggets item tag to Copper, Iron and Gold Nuggets

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