Dragon Ball Sparking Zero Image: Bandai Namco

    Update [Wed 27th May 2026, 3:55am]: Bandai Namco has confirmed this Dragon Ball: Sparking! ZERO DLC (including Daima Character Pack 1 & 2 and Shallot) is launching on Switch and Switch 2 alongside a new update.

    Here’s what you can expect from this latest game update via Bandai Namco’s official website:

    Version Information

    Nintendo Switch™ 2: Ver. 2A013.012.003.009.011
    Nintendo Switch™: Ver. 2013.012.003.009.011

    On this page: Dragon Ball: Sparking! ZERO Releasing Multiple Character Packs On Switch 1 & 2 This Week

    1.Dragon Ball: Sparking ZERO! Update (26th May 2026)2.General Changes & Adjustments2.1.Stage2.2.Single Battle2.3.DP Battle
    3.Feature Changes & Adjustments3.1.Battle Rules3.2.Character Select Screen3.3.Options
    4.Game Mode Adjustments4.1.Episode Battle4.2.Custom Battle
    5.Battle System Changes & Adjustments5.1.Skill Stock5.2.Short Dash5.3.Ascend / Descend5.4.Rapid Ascend / Descend5.5.High-Speed Dragon Dash5.6.Z-Burst Dash5.7.Melee Attacks (General)5.8.Rush-In5.9.Rush Chain5.10.Rush Ki Blast5.11.Smash Ki Blast5.12.Guard-Breaking Smash Ki Blasts5.13.Perception5.14.Super Perception5.15.Ki Blast Deflection5.16.Guard Break5.17.Super Counter5.18.Tornado Slash5.19.Short Dash Attack5.20.Stun-type Smash Ki Blast5.21.Sonic Sway Attack5.22.Blast Attacks5.23.Ultimate Blast5.24.Auto-reflect5.25.Other
    6.Skill Changes & Adjustments6.1.Buff-type Skills (e.g., Saiyan Spirit, Pump Up)6.2.Turles: Fruit of the Tree of Might6.3.Skills that Instantly Trigger Sparking! Mode6.4.Afterimage Strike6.5.Dyspo: Super Maximum Light Speed Mode6.6.Full Ki Recovery Skills (e.g., Full Power Charge)6.7.Kale: Cry of Rage
    7.Character Changes & Adjustments7.1.Giant Characters (General)7.2.Master Roshi / Mr. Satan / Yajirobe7.3.Dr. Gero / Android 197.4.Ultra Instinct Goku -Sign- / Ultra Instinct Goku7.5.Dr. Wheelo7.6.Nappa7.7.Recoome7.8.Spopovich7.9.Gogeta (Super), Super Saiyan God Super Saiyan7.10.Whis: Symphonic Destruction7.11.Future Trunks (Super): Final Flash7.12.Super Trunks: Finish Buster
    8.Other8.1.Flying Kicks8.2.Battle Rules
    9.Notes9.1.DAIMA: Character Pack 19.2.DAIMA: Character Pack 29.3.Shallot (Dragon Ball Legends)

    Dragon Ball: Sparking ZERO! Update (26th May 2026)
    General Changes & Adjustments
    Stage

    Single Battle

    Characters who previously recovered health upon transformation will no longer heal. Characters that can transform will now gain a permanent attack increase buff when

    transforming using Skill Stock. This effect is removed when reverting transformation.

    DP Battle

    Adjusted balancing so that differences in DP between characters are more pronounced in all modes (online and offline). Team battle rules remain unchanged.

    Feature Changes & Adjustments
    Battle Rules

    Total DP in DP Battles (Offline Battle, Player Match, World Tournament, Training) can now be set to 10 / 15 / 20.
    Settings will now be retained after the game ends.

    Character Select Screen

    Added a display toggle feature.

    Options

    Added ability to switch audio quality for some combat sound effects.
    Added a setting for battlefield boundaries, including an option to display boundaries when approached.

    Game Mode Adjustments
    Episode Battle

    Adjusted difficulty of some stages due to battle system changes.

    Custom Battle

    Rebalanced some Extra Battles due to battle system adjustments.
    Added new 2D cut-ins and text.

    Battle System Changes & Adjustments
    Skill Stock

    Slightly reduced auto-recovery speed.

    Short Dash

    Reduced recovery time when activating Dragon Dash during Short Dash.
    Players can now perform a second Short Dash immediately after initiating movement (once).

    Ascend / Descend

    Increased speed at close range.

    Rapid Ascend / Descend

    Increased Ki consumption.

    High-Speed Dragon Dash

    Adjusted input window for smoother connection into rush attacks upon reaching the opponent.
    Reduced charge time for Smash attacks during use.
    Adjusted to ensure the player ultimately reaches the opponent’s front even if trajectory is altered.

    Z-Burst Dash

    Reduced initial Ki cost; Ki is now consumed based on travel distance after activation.

    Melee Attacks (General)

    Increased Ki recovery on hit.
    Reduced likelihood of attack direction misalignment against opponents who just used Step.

    Rush-In

    Fixed issue where guards could interrupt rush attacks.

    Rush Chain

    Rush Chain can now be executed even when attacks are being auto-dodged (e.g., Goku (Super), Ultra Instinct, Whis).

    Rush Ki Blast

    Reduced damage of Rush Ki Blasts and increased scaling penalty on consecutive hits.

    Smash Ki Blast

    Reduced damage for spread-type Smash Ki Blasts.
    Added ability to deflect certain Smash Ki Blasts of Goku (Super), Ultra Instinct -Sign- and Goku (Super), Ultra Instinct.

    Guard-Breaking Smash Ki Blasts

    Now can be high-speed evaded.
    Slightly reduced homing performance.

    Perception

    Cannot be used during guard stun.
    Increased follow-up input window after success.
    Increased Ki cost on activation.
    Increased Skill Stock requirement from 1 → 2 for Smash Attacks and Rush Chain.
    Follow-up attacks can now be charged by holding the button.

    Super Perception

    Buff effects improved (stronger and longer duration).
    Slight Ki recovery added when deflecting blasts.

    Ki Blast Deflection

    Improved responsiveness for Ki Blast Deflection → Smash attacks.

    Guard Break

    Fixed Guard Break inconsistencies.

    Super Counter

    Disabled auto Ki recovery during Super Counter.

    Tornado Slash

    Fixed unintended guard interruptions in Tornado Slash.

    Short Dash Attack

    Improved Short Dash Attack flow.

    Stun-type Smash Ki Blast

    Increased Ki consumption.
    Enabled use of Revenge Counter when hit from the front.
    When hitting twice during a combo, the opponent will now be knocked away instead of becoming paralyzed.

    Sonic Sway Attack

    Fixed an issue where, for some characters, a guard could be inserted even when the Sonic Sway Attack was executed at the earliest possible timing.

    Blast Attacks

    Reduced damage when Blasts and Ultimate Blasts hit during a combo.
    Reduced damage when Blasts hit consecutively.
    Extended the input window for triggering a Blast Impact after one player fires a beam- or projectile-type Blast.
    Adjusted so that Blasts fired diagonally forward will no longer be nullified when used against an opponent who is firing a beam-type Blast.
    Changed so that when a standard-sized character’s charge-type Blast hits a giant character, it will now deal damage while knocking the giant character back.
    Increased damage of rapid-fire Ki Blast-type attacks.
    Enabled auto-evasion skills (such as Afterimage Strike) to evade unblockable charge-type Blasts.

    Ultimate Blast

    Eased the damage reduction scing applied when hitting during a combo.

    Auto-reflect

    Now only available to characters with DP 7 or higher during Sparking! Mode.

    Other

    Increased the auto-recovery speed of the first Ki gauge only.
    Adjusted camera behavior during battles between standard-sized and giant characters.
    Reduced unintended throw inputs during aerial combos when using Classic controls.
    Adjusted the time required before switching characters becomes available.

    Skill Changes & Adjustments
    Buff-type Skills (e.g., Saiyan Spirit, Pump Up)

    Increased effect duration.

    Turles: Fruit of the Tree of Might

    Increased stat boost amount upon activation and added a Ki recovery effect.

    Skills that Instantly Trigger Sparking! Mode

    After activation, defense is now reduced for a certain period of time.

    Afterimage Strike

    Will now end if the user is hit by a Super Counter.

    Dyspo: Super Maximum Light Speed Mode

    Added an icon display during the effect.
    Reduced Ki consumption for Short Dash while active.

    Full Ki Recovery Skills (e.g., Full Power Charge)

    After activation, defense is now reduced for a certain period of time.

    Kale: Cry of Rage

    Increased activation time.

    Character Changes & Adjustments
    Giant Characters (General)

    Reduced damage of rush and smash melee attacks.
    Increased recovery time when those attacks miss.
    Increased damage taken from melee attacks.
    Reduced backward Short Dash speed.

    Master Roshi / Mr. Satan / Yajirobe

    Reduced Ki recovery speed.

    Dr. Gero / Android 19

    Using Super Perception against beam/projectile Blasts will now trigger Sparking! Mode, and the stat boost effect has been removed.

    Ultra Instinct Goku -Sign- / Ultra Instinct Goku

    Increased cooldown before another Smash Ki Blast can be fired after one is used.

    Dr. Wheelo

    Reduced maximum Skill Stock count.

    Nappa

    Recoome

    Spopovich

    Gogeta (Super), Super Saiyan God Super Saiyan

    Reduced damage and homing performance of Smash Ki Blasts.
    Increased power of stationary Smash Ki Blasts.

    Whis: Symphonic Destruction

    Now can be high-speed evaded.

    Future Trunks (Super): Final Flash

    Increased Ki cost and damage.

    Super Trunks: Finish Buster

    Other
    Flying Kicks

    Battle Rules

    Fixed an issue where stepping out of bounds would not trigger a Ring Out in matches with Ring Out enabled.
    Improved usability and overall stability.

    Notes

    This update is required for online play.
    An internet connection is required to apply the update.

    You can see the latest DLC in action in the trailers below:

    Original Story: [Tue 26th May, 2026 03:25 BST]:

    Although Dragon Ball Sparking! ZERO got a release on the Switch and Switch 2 last year, Saiyans on the hybrid platform have had to wait on some paid DLC.

    In an update, it seems the launch date for the Daima Character Packs 1 & 2 and Shallot Character Pack have now been locked in for a release later this week on 27th May 2026 (thanks, Nintendo Everything).

    Here’s what to expect from each pack, along with a look:

    DAIMA: Character Pack 1

    New warriors from the Dragon Ball DAIMA anime series join the battle!
    – 8 Playable Characters:
    • Goku (Mini), Super Saiyan
    • Vegeta (Mini)
    • Vegeta (Mini), Super Saiyan
    • Vegeta (Mini), Super Saiyan 2
    • Vegeta (Mini), Super Saiyan 3
    • Glorio
    • Panzy
    • Majin Kuu
    ‐ Goku (Mini) Technique-changing Outfit
    • New costume for Goku (Mini) that changes his moves
    *Goku (Mini) Technique-changing Outfit is different from Pre-Order Pack Goku (Mini).
    *Ownership of Pre-Order Pack Goku (Mini) is not required.
    *Equipping the Goku (Mini) Technique-changing Outfit costume on Goku (Mini) will not alter his appearance.
    *Equipping the Goku (Mini) Technique-changing Outfit costume on Goku (Mini) will transform his Ultimate Blast into Aura Impact.

    DAIMA: Character Pack 2

    New warriors from the Dragon Ball DAIMA anime series join the battle!

    – 6 Playable Characters:
    • Goku (Mini), Super Saiyan 4
    • Goku (DAIMA), Super Saiyan 4
    • Vegeta (DAIMA), Super Saiyan 3
    • Majin Duu
    • Third Eye Gomah
    • Giant Gomah

    Shallot (Dragon Ball Legends)

    Shallot from the mobile game DRAGON BALL LEGENDS joins the battle!

    1 Playable character:

    – Shallot

    Enjoy new battles with the main character of DRAGON BALL LEGENDS, designed by Akira Toriyama!

    These updates will eventually be followed by more DLC later this year. You can find out more about this in our previous story. And if you want to know more about Sparking! ZERO check out our review of the Switch 2 version.

    Will you be checking out any of these DLC packs? Have you played this title on the Switch or Switch 2 yet? Let us know in the comments.

    [source nintendoeverything.com]

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    Liam Doolan

    Liam is a news writer and reviewer on Nintendo Life. He’s been writing about games for more than 15 years and is a lifelong fan of many iconic video game characters.

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